| ||||
Contents Page
pinstriped navy blue suit, bunch of keys, corporate logo
unassuming tie
Street, In your car
seatbelt
Section - Steering wheel and ignition
steering wheel, ignition
car radio, power button
List of extensions included (About these )
Standard Rules version 2/090402
List of named values (About these )
Situation
player ... person
location ... an object
score ... a number
last notified score ... a number
maximum score ... a number
turn count ... a number
time of day ... a time
darkness witnessed ... something which is either true or false
Current action
noun ... an object
second noun ... an object
person asked ... an object
reason the action failed ... the name of a rule
item described ... an object
Used when ruling on accessibility
person reaching ... an object
container in question ... an object
supporter in question ... an object
particular possession ... thing
Used when understanding typed commands
player's command ... a snippet
matched text ... a snippet
number understood ... a number
time understood ... a time
topic understood ... a snippet
truth state understood ... something which is either true or false
current item from the multiple object list ... an object
Presentation on screen
command prompt ... some text
left hand status line ... some text
right hand status line ... some text
listing group size ... a number
Preliminaries
rebellion boolean ... something which is either true or false
Seatbelt
seatbelt boolean ... something which is either true or false
Physical radio
radio number ... a number
List of Tables (About tables )
Table of Final Question Options | 5 columns, 5 rows |
Table of Locale Priorities | 2 columns, 11 rows (10 blank) |
Library Card (About library cards: )
Story title | On Human Bondage |
Story author | Jimmy Maher and Victor Gijsbers |
Story headline | An Interactive Fiction |
Story genre | Fiction |
Release number | 1 |
Story creation year | (This year) |
IFID number | D7F08590-E8E9-11DE-995D-0026182F8D31 |
Story description | None |
Story file format: Z-Machine version 5
In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.
object | each man | 90 bytes |
object | each woman | 90 bytes |
object | each animal | 90 bytes |
object | each vehicle | 90 bytes |
object | each player's holdall | 90 bytes |
object | each door | 88 bytes |
table | final question options | 82 bytes |
object | each container | 64 bytes |
object | each supporter | 64 bytes |
object | each backdrop | 64 bytes |
object | each person | 64 bytes |
object | each device | 60 bytes |
table | locale priorities | 58 bytes |
object | each room | 50 bytes |
object | each region | 46 bytes |
object | each thing | 42 bytes |
object | each direction | 42 bytes |
action | each | 24 bytes |
scene | each | 11 bytes |